Is there a way to modify textures on the fly? Permanent decals?
I'm making a game that could make use of a lot of decals, essentially, and I'd like a way to both increase performance and add permanence to the decals by merging those decals into new textures, perhaps on a periodical basis. Is there any way to do this with UE4, or is this just an impossible pipe dream?
asked Mar 19 '15 at 06:12 PM in Using UE4
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