Foliage Recompiles Every Time

Every time I open the editor for a project the shaders/materials for all of my foliage re compiles, with the exception of some grass meshes. The only thing I can think of is that I have non-foliage instances of those same meshes elsewhere in my world, but they never have to recompile. Help?

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Woot! I figured it out guys. I went into the material editor for each of the affected materials, and unchecked and then rechecked (Under the “Usage” section) - “Used with Static Lighting” and “Used with Instanced Static Meshes”. Applied and saved, and let everything recompile. Worked perfect!

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material for metahuman face was not loading. your solution worked for me, except i had to open the parent of the affected material, check and then uncheck (under ‘usage’ section):
… ‘used with static lighting’
… ‘used with instanced static meshes’

thank you