Can I build weapons strictly with Blueprints?

I’m looking at the First Person Example and cannot seem to find any BP for how the weapons work. I’d like to create a melee weapon for the Third Person Example but can’t seem to find a good jumping off point.

My Question is; is the FPS Example made with BPs or C++? And if C++ is the case is it possible for me to build weapons strictly with BPs?

Also if this has been asked before I’d love to see the other posts.

Thanks!

This post on the forums might get you started with attaching a weapon to a socket:

-W

You didn’t found anything because there is nothing in that example… There is no weapon, is all in blueprint, but that shotgun is not a fully functional weapon, is just a SkeletalMesh with some animations… In MyCharacter blueprint you can see that when you hit click MyProjectile blueprint spawn in the level and that is pretty much everything. I don’t know if you can make and entire inventory system from blueprint (that would be awesome! but I don’t use it too much right now, so I don’t know).
I recommend you to download the Shooter Example from the MarketPlace… That example is in C++ but the code for the inventory + weapon + pickup are so clean ! Is a joy reading it! Even if you have basic knowledge of C++, Is a good source of information.

Wes, Thank you I’m going to use that as a jumping off point and see where I get.

Thanks for clearing that up.