x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Crash] Editor crash after opening blueprint file

Crash occurs from 4.7.2 until now and prevents me from working on mentioned blueprint file.

I have attached blueprint causing crash and report data.

Crash Report Data

MachineId:B2C5555B4766151CA5E7B28055186680 EpicAccountId:17c6aa2a27da439298466603154bd6d2

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!UPrimitiveComponent::SetCanEverAffectNavigation() + 6 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\primitivecomponent.cpp:1677] UE4Editor_Engine!AActor::PostActorConstruction() + 81 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:2332] UE4Editor_Engine!AActor::PostSpawnInitialize() + 680 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:2313] UE4Editor_Engine!UWorld::SpawnActor() + 2674 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\levelactor.cpp:336] UE4Editor_Kismet!FBlueprintEditor::UpdatePreviewActor() + 577 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\blueprinteditor.cpp:7235] UE4Editor_Kismet!FBlueprintEditor::Tick() + 67 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\blueprinteditor.cpp:6242] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() + 164 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\public\tickableeditorobject.h:15] UE4Editor_UnrealEd!UEditorEngine::Tick() + 1635 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1110] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347] UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257] UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

[1]: /storage/temp/34975-minionblueprint.zip

Product Version: Not Selected
Tags:
minionblueprint.zip (102.6 kB)
more ▼

asked Mar 19 '15 at 09:25 PM in Bug Reports

avatar image

Xter
16 3 7 8

avatar image Rudy Q ♦♦ STAFF Mar 20 '15 at 05:19 PM

Hello Xter,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?

  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?

  3. Is it possible for you to open up the blueprint in another project so as to correct what it is that is causing the crash?

  4. Can you open the blueprint up in an older version of the project that can be found in the back up files that are automatically generated?

  5. If so, could you provide screen shots of the blueprint?

avatar image Xter Mar 21 '15 at 12:35 PM
  1. Yes

  2. Paste attached blueprint(Minion.uasset) to 'Content\Blueprints' folder or anywhere inside the project I believe -> double-click to open 'Minion.uasset' Blueprint file in editor

  3. It is not possible, crash occurs always when I double-click 'Minion.uasset' blueprint file in order to open blueprint editor.

  4. I tried, file does not open.

  5. Screenshot from blank project provided. alt text

crash.png (65.2 kB)
avatar image Rudy Q ♦♦ STAFF Mar 23 '15 at 01:49 PM

Hello Xter,

I was unclear before when I asked if you could reproduce this in a clean project. What I meant to ask was if you could reproduce this issue in a clean project with no existing assets from the project that is having the issue. As for your back up files not opening, do you mean that nothing happens when trying to open the project or perhaps that it crashes when trying to open one of your backup files?

The Default path can be found here:

C:\Users\YourUserName\Documents\Unreal Projects\YourProjectName\Saved\Backup

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello Xter,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

more ▼

answered Mar 27 '15 at 02:00 PM

avatar image

Rudy Q ♦♦ STAFF
47.3k 545 132 525

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question