[4.7.3] 3D Widgets not Respecting "Only Owner See" in UI Space "Screen" mode
Hey guys, I'm using a 3D widget rendered in Screen (NOT World) attached to the player's camera to simulate a helmet/hud that shakes around as the player moves. Works great! Does exactly what I want, but...
The problem is, when I have 2 players with this HUD in the same place, they can both see the HUDs rendering on their screen. Unlike their bodies and guns, Only Owner See and Owner No See seem to not work at all in this configuration.
Guns and bodies rendered in world hide when I want them to, but the widget HUDs will not. It appears to be a bug. I tried every configuration I could think of and it does not work.
edit: 4.7.3, not .2
If you use an event tick to compare your widget to player character 0's widget. If its not equal to it, than hide that silly widget! this wouldn't replicate so it would work for everyone.
below is an example of what i mean.
answered Jul 17 '15 at 09:03 PM
I was able to reproduce this issue on our end. After looking into the issue further, I found that this is a known issue (TTP # 349471) and it has already been sent to the developers for further consideration. Thank you for your time and information.
Make it a great day
answered Mar 20 '15 at 08:05 PM
Rudy Q ♦♦ STAFF
I am having this same issue in 4.20. Why hasn't this been fixed yet?
answered Oct 02 '18 at 09:43 PM
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