Hey guys, so I’ve got to the stage where I want to start working on making my conversation system into a UI, opposed to text in the console.
My aim is to create a text box for each choice in a conversation, much like most bioware games, with a choice wheel.
All I need is to be able to create UMG widgets on the players HUD that will let me create a list of text boxes, often 1 - 3, vertically in the centre of the screen.
I’ve already got a custom UIWidget for the text box and it’s text is bound to a variable on my custom class. I just need to be able to create and remove them in C++.
I have a blueprint of the custom UIWidget but I don’t know how I would go about placing it on the players HUD and making them stack on top of each other?