I’m playing around with the new Water Surface Pack that Alan Willard made for the Unreal Engine (it looks pretty fantastic, btw) and I’m have some issues figuring out some of the basics.
At any rate, I’m trying to understand how to edit its collision settings. As it is, when I move on top of it, it behaves like a solid surface and I can’t edit the collision settings in details.
Since the water surface is tied to a blueprint, I’m told that I need to edit the Blueprint itself. I’m trying to understand how to do that.
Any and all help is appreciated.