why is light complexity brown?
light complexity in my scene shows up brown instead of according to the settings in engine.ini or baseengine.ini.
Why is this?
See the documentation page here https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewModes/index.html#lightcomplexity
asked Mar 20 '15 at 01:31 AM in Using UE4
You've probably imported the mesh as a static mesh, or set the blueprint the mesh is in as movable. These objects do not get calculated in the light bake because they could move. Only static meshes will be computed in the lighting build.
answered Sep 13 '16 at 05:13 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here