Can I create a dynamic lighting with emissive material?
As captured. We now have a checkbox to turn on/off "Use Emissive for Static Lighting" in component detail panel, and if I check that, there will be a static light in the color of build-time material and won't change. That is to say, if I create a component with red emissive material and build light, the environment around it will become under red light. But when I trigger something to change it to blue, the environment light is still red.
What I wanna have is an emissive light change when material change, or so-called dynamic emissive light. Dunno if there's anyway to achieve that yet?
asked Mar 20 '15 at 10:08 AM in Rendering
Hello PhoenixThrough -
You can achieve that effect by implementing the LPV system. You will need to add 'r.LightPropagationVolume=1' to your consolevariables.ini file (in the Engine \ Config directory). This will require you restart your project. Then you can go into the material (not the mesh as in static) and in the Material Attributes check Emissive (Dynamic Area Light) to true.
answered Mar 20 '15 at 06:18 PM
Lovecraft_K ♦♦ STAFF
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