i have made a widget with a animation included . i have everything set up to play my animation at the
right moment ; on my user interface the animation plays but not on the 3D widget
is this a known issue or is there a check-box somewhere ?
After looking over the new information provided I was able to reproduce this issue on our end. I have written up a report ( UE-12239) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your information and time.
I dont know how 4.8 will be, but I could make the animation work in 4.7 by first casting to the BP where the 3DWidget is located at, then get the user widget and then cast to the widget class.
This way some of the visibility and animation problems with 3D Widgets go away.