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3d widget no animation

dear ,

i have made a widget with a animation included . i have everything set up to play my animation at the right moment ; on my user interface the animation plays but not on the 3D widget

is this a known issue or is there a check-box somewhere ?

grtz donfox

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asked Mar 20 '15 at 01:34 PM in Bug Reports

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avatar image Rudy Q ♦♦ STAFF Mar 20 '15 at 02:23 PM

Hello donfox,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. What version of the engine are you using?

  2. Can you reproduce this in a clean project?

  3. If so, could you provide a detailed list of steps to reproduce this issue on our end?

  4. Could you provide screen shots of your blueprints?

  5. When you say that you have an animation, are you referring to an animation that is done in the designer tab or one that is done trough a material?

  6. Could you provide screen shots of your material setup (if applicable)?

avatar image donfox Mar 20 '15 at 03:31 PM

hi , there are no material used in this instance

i tried to reproduce the problem and it still there i made a simple widget with an animation . alt text

i created a custom event who fires of the animation

alt text in the first person charachter i added the widget to viewport + input

alt text

then i created a 3d widget by using de widget tab on actor blueprint

alt text

and in the following gif you can see the animation in the viewport but not in de background on the 3d blueprint

alt text

grtz donfox

widget-graph.png (172.6 kB)
fps-graph.png (89.6 kB)
3dwidget.png (471.2 kB)
the error.gif (2.9 MB)
avatar image Annunaki69 Dec 24 '17 at 09:51 AM

I can confirm this problem still exists in 4.18. The fix that @spaceharry posted does work though.

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Hello donfox,

After looking over the new information provided I was able to reproduce this issue on our end. I have written up a report ( UE-12239) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your information and time.

Make it a great day

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answered Mar 20 '15 at 06:29 PM

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Rudy Q ♦♦ STAFF
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avatar image spaceharry May 13 '15 at 11:20 PM

I dont know how 4.8 will be, but I could make the animation work in 4.7 by first casting to the BP where the 3DWidget is located at, then get the user widget and then cast to the widget class. This way some of the visibility and animation problems with 3D Widgets go away.

alt text

In this case my 3D widget was in my character blueprint.

3dwidget.png (398.2 kB)
avatar image donfox May 13 '15 at 11:37 PM

It works you are amasing , it is still a long way to get there but it works ty so much

avatar image spaceharry May 13 '15 at 11:51 PM

Ur welcome. It was one of my last tries as well before giving up on this issue.

avatar image Низами May 24 '19 at 10:34 AM

Thank you Rudy !)

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