3d widget no animation

dear ,

i have made a widget with a animation included . i have everything set up to play my animation at the
right moment ; on my user interface the animation plays but not on the 3D widget

is this a known issue or is there a check-box somewhere ?

grtz
donfox

Hello donfox,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. What version of the engine are you using?
  2. Can you reproduce this in a clean project?
  3. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  4. Could you provide screen shots of your blueprints?
  5. When you say that you have an animation, are you referring to an animation that is done in the designer tab or one that is done trough a material?
  6. Could you provide screen shots of your material setup (if applicable)?

hi , there are no material used in this instance

i tried to reproduce the problem and it still there i made a simple widget with an animation .

i created a custom event who fires of the animation

in the first person charachter i added the widget to viewport + input

then i created a 3d widget by using de widget tab on actor blueprint

and in the following gif you can see the animation in the viewport but not in
de background on the 3d blueprint

35078-the+error.gif

grtz
donfox

Hello donfox,

After looking over the new information provided I was able to reproduce this issue on our end. I have written up a report ( UE-12239) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your information and time.

Make it a great day

It works you are amasing , it is still a long way to get there but it works ty so much

I dont know how 4.8 will be, but I could make the animation work in 4.7 by first casting to the BP where the 3DWidget is located at, then get the user widget and then cast to the widget class.
This way some of the visibility and animation problems with 3D Widgets go away.

In this case my 3D widget was in my character blueprint.

Ur welcome. It was one of my last tries as well before giving up on this issue.

I can confirm this problem still exists in 4.18. The fix that @spaceharry posted does work though.

Thank you Rudy !)