Is it possible to have variation in wind strength without any trigger? My purpose is to make cloth assets look more natural in the wind. No wind is perfectly constant and some gusts of wind blowing from time to time would make assets affected by wind look more realistic.
I’m using APEX curtains made in 3dsMax with Nvidia’s Physics Lab plug-in.
Can it be done in blueprints yet? Someone found a workaround here that may work, but it is triggered by the character overlapping a volume. I need the strength variation to be permanent (and random if possible) and not related to the character in any way. Can anyone help?