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How to get camera tracking for LEAP?

When I use the custom Controller Demo for the 4.7 Leap Motion plugin I have tried to attach a first person camera to the LM_DemoBoneactor so that the LEAP hands follow the camera when I move but it never works. Should I add to the LM_DemoControllerActor instead?

My overall question is how to get the Custom LEAP controller to follow the first person camera? I am running two custom plugins in the project file so I cannot simply switch over to the FPS Leap character example where the hands are attached to an FPS character.

My subquestion is how would I attach an FPS character controller to the custom LEAP controllers and the multiple LEAP controller.

Thank you to anyone in the community who can answer these questions.

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asked Mar 20 '15 at 04:13 PM in Blueprint Scripting

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