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VERY SIMPLE AI, run to player

Hey, I'm working on AI and all the tutorials I've found are waaay too complicated for what I want. I just need simple blueprint script to make the AI always run towards the player following the nav mesh. Tutorials I've found are either using the level blueprint or set up a "Find player", "Attack Player" or "Return to Patrol".

I want the AI to spawn, then the AI runs to the player. Without using the Level BP since I plan on making multiple instances of the AI.

Any help?

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asked Mar 20 '15 at 04:22 PM in Blueprint Scripting

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AlexHaddowMendes
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You basically need this in your character's BP:

alt text

If you want AI to keep on doing that after reaching player (or failing) drag the connection from OnSuccess (and/or OnFail) back to exec pin of AI Move To.

This piece may have issues with AI present on the map before player spawns. Adding a delay after Event Possessed will solve most of the cases.

Cheers,

--mieszko

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answered Mar 24 '15 at 01:07 PM

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MieszkoZ STAFF
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