VERY SIMPLE AI, run to player
Hey, I'm working on AI and all the tutorials I've found are waaay too complicated for what I want. I just need simple blueprint script to make the AI always run towards the player following the nav mesh. Tutorials I've found are either using the level blueprint or set up a "Find player", "Attack Player" or "Return to Patrol".
I want the AI to spawn, then the AI runs to the player. Without using the Level BP since I plan on making multiple instances of the AI.
asked Mar 20 '15 at 04:22 PM in Blueprint Scripting
You basically need this in your character's BP:
If you want AI to keep on doing that after reaching player (or failing) drag the connection from
This piece may have issues with AI present on the map before player spawns. Adding a delay after
answered Mar 24 '15 at 01:07 PM
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