VERY SIMPLE AI, run to player

Hey, I’m working on AI and all the tutorials I’ve found are waaay too complicated for what I want. I just need simple blueprint script to make the AI always run towards the player following the nav mesh. Tutorials I’ve found are either using the level blueprint or set up a “Find player”, “Attack Player” or “Return to Patrol”.

I want the AI to spawn, then the AI runs to the player. Without using the Level BP since I plan on making multiple instances of the AI.

Any help?

You basically need this in your character’s BP:

If you want AI to keep on doing that after reaching player (or failing) drag the connection from OnSuccess (and/or OnFail) back to exec pin of AI Move To.

This piece may have issues with AI present on the map before player spawns. Adding a delay after Event Possessed will solve most of the cases.

Cheers,

–mieszko