VERY SIMPLE AI, run to player

Hey, I’m working on AI and all the tutorials I’ve found are waaay too complicated for what I want. I just need simple blueprint script to make the AI always run towards the player following the nav mesh. Tutorials I’ve found are either using the level blueprint or set up a “Find player”, “Attack Player” or “Return to Patrol”.

I want the AI to spawn, then the AI runs to the player. Without using the Level BP since I plan on making multiple instances of the AI.

Any help?

I think the node you are looking for is :simple move to actor.

Go into the bp of the actor you speak of. Get an event begin play. Get a "get controller node. Drag a wire from it, type simple move to actor. You can connect that to the event begin play.
Then in the goal input of that node connect a get player character node. As long as the anim BP had a state machine setup linking the max walk speed node with something you’re good to go. :slight_smile: