Jump Physics Acting Weird
I've been using matinee to make moving platforms that operate by shooting a button. But now I've run in to the problem where, when I shoot the button to pause the matinee sequence and jump, the player jumps like something pushed it (I'm using the First-Person Template). Does that have to do with the fact that the matinee is just paused and the engine is acting like the motion is still in play?
Any advice on how to get the player to jump normally on the platform is greatly appreciated!
asked Mar 20 '15 at 06:21 PM in Blueprint Scripting
Im having the same issue and I still dont know how to fix it.
answered Oct 05 '16 at 12:37 AM
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