How can i move a pawn without using level blueprint

this not work how i can move a actor in his class with the location the i want without using level blueprint and behaviortree

Hi man , here is one working blueprint.

i used my truck_blueprint , i enable input but its just my choice , i read the keyboard and save variable like
if i am pressing A, set TurnLeft to 1 , otherwise 0
and then , on Tick Event i check if i am TurningLeft i add relative Rotation Actor
and so on.

Thats is not the best but works