Correct way to use DetourCrowds

I cannot seem to get the detourcrowds working and I’m not sure what to do. I have followed the tutorial and made the c++ classes. Then inherited them in blueprints and set everything up. However, my characters just bounce around and start flying when they hit each other. Are there any configurations that are needed in the Character blueprint, c++ class or any other place to make this work? Is there an example for this?

I can’t seem to find any documentations or deeper tutorials on this at all.

Thanks.