How do I map a image/texture to a platform or cube?
I have had a few attempts at this myself with no such luck, please can you advise me how to do this properly? I am a beginner at this so am struggling a lot with this.
In the attached images, the first two the problem I have is that it applies to the sides of a cube or platform as such, but not the bottom or top, it just stretches the texture, I thought using the landscape class this would solve that problem but I could not see a setting in there for that.
I did my texture as a power of 2 starting with 2000 x 2000 going all the way down to about 512 x 512 still this did not solve the problem.
Am I missing a setting somewhere, am I setting this up all wrong? Anyway I have started from the beginning again as in the third image, question is where do I go from here, how do I apply a texture perfectly to a surface without it becoming stretched?
Many thanks. works perfect now!
answered Mar 23 '15 at 07:26 PM
Ok if I'm correct just plugging the texture straight in is a much better idea. Now, I don't know how big that cube is...so the texture may need tiled up or down. So just plug a texture coordinate node into the UV input of the texture and adjust. :) as long as the cube was unwrapped correctly it should work.
answered Mar 22 '15 at 12:06 AM
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