Physics interaction for non-physics-based movement component?

Hello,

I am currently working on my own movement component, that is not used on UE4s Character Movement component. The reason for this ist, that I find it hard to get good, snappy platforming movement like in Super Meat Boy for example to get working with it, since the ait controll is not precise enough and there are some weird effects when you interact with physics objects, like the character being flipped through the air etc.

The idea was, to write an own, ray trace based movement component, that takes care of collision etc. itself. However, I still want the character to be able to push arround phsical assets. I tried adding forces and impulses, to the actors hit by the ray casts i perform, which works parially. The problem seems to be, that even though the actors move, the ray cast still returns hit, even though the object isnt even close anymore. I am working with the StickFigure2d project as a base, and use the simple physics spehere actor they used, to test this.

Can anybody give me a hint, want might be my problem?