CameraActor bug if FOV out of range (<5,170<)

This was asked many times, but seems no one mentioned it as ‘bug’.

https://answers.unrealengine.com/questions/78525/camera-fov-issues.html

  1. Add a CameraActor in scene
  2. Set FOV below 5 or greater than 170 via keyboard
  3. Camera mesh will ‘disappear’, Transform in Details will track user’s camera now

Put FOV in range 5-170 will turn CameraActor in place of present User’s camera location Transform will track it’s location.

Hi S-ed -

Thank you for your report. I was able to reproduce this internally and have reported the issue, for reference UE-12379. As we investigate this further I will keep you informed.

Thank You Again -

Eric Ketchum

Hi Eric,

Any update on this issue? I am currently working with the camera system too and notice the same behavior in 4.9.

Thanks and have a great weekend!

Juul

Hi JJoosten -

It looks like that particualr issue has been fixed internally and is slated for a full release in 4.11 after testing. If you would like to try the fix now, you can get it from the following commit:

https://github.com/EpicGames/UnrealEngine/commit/47f0b475739561ad317ab7e6b75617c0d5936846

Thank You

Eric Ketchum

Hi Eric,

Thanks for the heads up and quick reply! I will patch it up locally with the commit specified.

Have a great day,

Juul