Duplicate ghost widgets when wrapping multple selected widgets in the UMG editor
In the UMG editor, Add two widgets to a canvas panel. Select both of those new widgets, right click-> Wrap With vertical (or horizontal) box. It'll create multiple instances of the same widget tree. These extra widgets have the same reference, so any change made to one changes all of them. You cannot delete them individually because of that as well.
If you have a widget that requires a unique name, the blueprint cannot compile in this state. Saving and restarting the editor doesn't fix it.
This affects both 4.6 and 4.7
I was able to reproduce this issue on our end. I have written up a report ( UE-12330) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Mar 23 '15 at 04:12 PM
Rudy Q ♦♦ STAFF
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