Decal problem

How do i get a decal to stick to a animated character? I’m doing a line trace from my player character to an enemy character that is either walking or running. If the line trace hits a blood particle effect is spawned as well as a wound decal. The problem i have is that the wound decal moves with the enemy but does not move with the animation so it appears to move around the enemy character as it walks. How do i fix this? Plenty of tutorials on you tube for hit masking in UDK but very little on this for UE4. I am using spawn decal attached.

Solution was rather simple in the end. i was positive i had done it before but apparently not. Anyways that hit bone name on the break hit result node must be connected to Attach point name. That makes the decal move with the animation. I have another problem with decal transparency now under certain light but i guess that’s another issue i will try to resolve through some research first.