Copyright involved in opensourcing a project?
Hello. I see this question has been asked before, but the terms of unreal engine have changed since GDC, so I thought I would ask again. I have created and finished a small game in unreal. I only used blueprints, widgets, etc. Visual Basic wasn't even installed on this machine. I used and modified some of the standard assets,, such as the rock prop as well as some of the materials I modified and used as well. Some of the assets I made myself, such as a small model of a crystal shard and the icon I made in gimp.
Can I just post my project folder on github?
The top answer previously to this question was:
Since unreal engine is now "free", could I add an "only download this if you agreed to unreals EULA pls" disclaimer?
asked Mar 21 '15 at 03:27 AM in Legal & Licensing
Essentially there's no change to the EULA in that regard (even though the subscription fee went away); it's easier to become a UE4 licensee, but there's still a difference between UE4 licensees and the general public (and the EULA addresses those distinctions). You can't share UE4 code with the general public still.
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