iTunes Connect rejects my binary
In my projects iOS settings i had set minimum version iOS 7.0 but i've got the following error from iTunes Connect:
Minimum OS Version Mismatch - The minimum OS version (LC_VERSION_MIN_IPHONEOS) in the binary ('6.1') for architecture ('armv7') differs from the MinimumOSVersion ('7.0') in the Info.plist.
asked Mar 21 '15 at 05:14 AM in Packaging & Deployment
Ya, this is a known issue which I am trying to get fixed for a future release. In the mean time, if you are using a GitHub version, you can do a workaround. In Engine/Source/Programs/UnrealBuildTool/IOS/IOSToolChain.cs you can change the BuildIOSVersion to 7.0 and then rebuild the game (UBT will automatically build itself). This will then build the game with iOS 7 as the minimum version. You will get a bunch warnings about deprecated APIs (working on that right now), but they are benign. If you are utilizing the binary version, unfortunately there is no easy workaround at this time.
answered Mar 23 '15 at 01:56 PM
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