In my projects iOS settings i had set minimum version iOS 7.0 but i’ve got the following error from iTunes Connect:
Minimum OS Version Mismatch - The minimum OS version (LC_VERSION_MIN_IPHONEOS) in the binary (‘6.1’) for architecture (‘armv7’) differs from the MinimumOSVersion (‘7.0’) in the Info.plist.
Ya, this is a known issue which I am trying to get fixed for a future release. In the mean time, if you are using a GitHub version, you can do a workaround. In Engine/Source/Programs/UnrealBuildTool/IOS/IOSToolChain.cs you can change the BuildIOSVersion to 7.0 and then rebuild the game (UBT will automatically build itself). This will then build the game with iOS 7 as the minimum version. You will get a bunch warnings about deprecated APIs (working on that right now), but they are benign. If you are utilizing the binary version, unfortunately there is no easy workaround at this time.
Ok, glad you were able to work around. As I said before, I am working on fixing this problem now (started it last week), so it will be resolved in a future release.
I had the same issue than romfeo. I’ve applied Pete solution switching from binary engine to Github compiled source with the BuildIOSVersion tweaked to 8.0 and it worked like a charm, iTunesConnect do not complain anymore.
Thx!