Mobile Preview Render Error [4.7.3]

Does anyone know why my models have this pretty hardcore render errors on the mobile preview? I yet didn’t test if it’s the same error once you play it on a mobile device, but I guess so…

Standalone Preview:

Mobile Preview:

Howdy Skullwing,

Thank you for reporting this issue that you have been seeing, I am going to need a bit more information before I begin looking into what may be occurring. Have you seen the same errors in previous builds of UE4? Would you be using a source build or a binary build of UE4? If possible, would you be able to test the outcome on a mobile device and see if is similar?

Any additional information would be greatly appreciated. I am not sure if you have read this page before or not, but it has some guidelines to follow for mobile devices: Performance Guidelines for Mobile Devices in Unreal Engine | Unreal Engine Documentation

Thanks and have a great day!

I am using the binary build of UE4 downloaded from the Launcher. I nerver tried to use this specific models in a previous version of UE4, it seems to me that this only happens to models with a high amount of polygons.
The outcome on a mobile device was as expected, the same error like in the preview and on level change once I had the three meshes in the level, the game crashed on the mobile device.

All in all it might have something to do with the polygon count, but I am not sure.

Hey Skullwing,

What would be the poly count of those models that are causing the errors in your project?

Thanks!

  1. Mesh: Triangles: 541.932 Vertices: 283.320
  2. Mesh: Triangles: 685.552 Vertices: 1.256.664
  3. Mesh: Triangles: 245.304 Vertices: 124.948

On most devices we only support 16-bit index buffers, so that would mean 64k indices. However, on Metal enabled devices (iPhone 5s, iPad Air, iPhone 6, iPhone 6+) we support 32-bit index buffers. If you were to try this on one of those devices, I suspect it would look correct and on the others to look like the mobile preview.

-Pete

Thanks for the information! So on most android devices the number of polygons is limited to 64k?

64K is referring to the number of vertices that android devices are limited to.

ok, thank you!