UMG buttons work only on double click and then kill UI

Hi there. I’m not sure why, but the buttons that I have been creating in UMG only work situationally. The hitboxes on them seem to be off and they seem to only work when double clicked in a specific area… And only then, half the time it will perform the requested event and, the other half, it will just set the UI hidden again. Can someone help?

Sort of figured out the issue. I had my UI appear when right mouse is held and ONLY then. For some reason, that seems to make it very strange to get consistent behavior out of buttons.

behavior I was seeing:

If acted as inactive, click would have no effect, would have to double click to get some functionality some of the time. If active, clicking would set the UI to hidden and not perform the buttons functionality. Best way to get functionality was to click and hold off the button, drag on top of the button, then double click.

I hope that helps or explains part of my problem?