Changing Exposure With Blueprint
I am working on a day / night cycle where I have different light sources. Even if I turn off the lights, the exposure level I set for daylight is still too high for the night. Therefore I want to change the exposure value on the go from my Level Blueprint where I do that cycle. The problem is, even if I read different topics and wiki, I couldn't get what is going on with those nodes since Epic is yet to simplify postprocess nodes.
I tried something anyway, but failed. I need to use Postprocess effect within the scene, not inside player. So, how am I supposed to target camera in Level Blueprint?
Thanks so much!
you might have to plug in your "PostProcessVolume" as the target of your "Set post process settings"
answered Dec 16 '18 at 12:10 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here