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Changing Exposure With Blueprint


I am working on a day / night cycle where I have different light sources. Even if I turn off the lights, the exposure level I set for daylight is still too high for the night. Therefore I want to change the exposure value on the go from my Level Blueprint where I do that cycle. The problem is, even if I read different topics and wiki, I couldn't get what is going on with those nodes since Epic is yet to simplify postprocess nodes.

I tried something anyway, but failed. I need to use Postprocess effect within the scene, not inside player. So, how am I supposed to target camera in Level Blueprint?

Thanks so much!

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asked Mar 21 '15 at 04:34 PM in Blueprint Scripting

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you might have to plug in your "PostProcessVolume" as the target of your "Set post process settings"

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answered Dec 16 '18 at 12:10 AM

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