Hello,
I am working on a day / night cycle where I have different light sources. Even if I turn off the lights, the exposure level I set for daylight is still too high for the night. Therefore I want to change the exposure value on the go from my Level Blueprint where I do that cycle. The problem is, even if I read different topics and wiki, I couldn’t get what is going on with those nodes since Epic is yet to simplify postprocess nodes.
I tried something anyway, but failed. I need to use Postprocess effect within the scene, not inside player. So, how am I supposed to target camera in Level Blueprint?
Thanks so much!