x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Raycast hitting Geometry that Doesn't Exist

Currently, I have a issue where my raycast will hit geometry that doesn't exist at the current location... It however does exist at another location visually and collision wise.. From what I been told this could be related to physic assets not being welded resulting in a hidden geometry hit cause raycast might be broken... I am not sure if this is the issue or not but, I do not have results that line up visually. I done many test and shown collision and there no reason for it to be colliding... Other issues I am experiencing is related to raycast not hitting geometry that clearly visible. Along with being more reliable from server vs client sending to the server... What I mean by this is when I am playing as the server vs the client within editor the raycast will hit more frequently than when I am client. I am not entirely sure what going on but it feels like line tracing isn't implemented fully or is broken in some manner... I would assume if I cast a line through a mesh it should hit... But I am having results that are the exact opposite... Could this be related to just having 30 to 60fps? Is raycast really that limited that just tracing to 2 points would affect what was hit based on fps?

Below is some images showing it... but I am no where close to them when i swing... And my sword is almost 1 and half striking distance away when it hits... The collision for what it is hitting is pretty small basically a box around the sword .... There is no way it hitting it in the animation based on what being traced.

alt text alt text

Product Version: Not Selected
Tags:
nothing2.png (460.0 kB)
nothingexists.png (430.6 kB)
more ▼

asked Mar 22 '15 at 12:51 AM in Blueprint Scripting

avatar image

HHunter
26 1 4 69

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question