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How can I make smooth transitions between pawn possessions?

I am attempting to make a smoother transition when calling possess in blueprints to switch controls between different pawns. I have two pawns which I am switching between, and each have a camera attached to it. I want to blend between the two pawns between transitions. Any suggestions would be much appreciated! Thanks!

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asked Mar 22 '15 at 02:09 AM in Blueprint Scripting

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xxDECKERxx
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answered Mar 22 '15 at 02:44 AM

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Kauppaneuvos
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avatar image xxDECKERxx Mar 22 '15 at 03:26 AM

I know about that that blend option, but the problem I am having is that when I actually possess the second pawn the view will still snap to the next camera. Is there a way around this?

avatar image Kauppaneuvos Mar 22 '15 at 03:47 AM

SetviewTargetWithBlend (timer 3s ) -> Delay 3s -> Possess pawn?

avatar image Kauppaneuvos Mar 22 '15 at 03:50 AM

Also you can use timeline to move your camera between two pawns and when its completed, possess new pawn.

avatar image alberto.polo May 17 '17 at 02:50 PM

Works like a charm...it should have been obvious but it's not when you have not so much experience in UE4, thx a lot!

avatar image xxDECKERxx Mar 22 '15 at 06:15 PM

This seems to work fine! Thanks a bunch!

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