Bug with directional lights and translucent sprite material (w shadows)
No matter what I do, every time I try to light a translucent sprite material with a directional light my sprite gets strange, black artifacts when I enable volumetric shadows. I'm pretty sure this is a bug or maybe it has something to do with self shadowing? I'm not sure.
Any help would be appreciated.
asked Mar 22 '15 at 05:40 AM in Rendering
This is not actually a bug, but an artifact of using "cast volumetric translucent shadows" with highly opaque objects.
The better course of action here is to use a masked material to generate correct shading.
I hope this helps.
answered Mar 24 '15 at 02:22 PM
Tim Hobson ♦♦ STAFF
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