[4.7.3] Can't do animation in the Matinee Editor; Don't know what to do about it
I make a simple test matinee animation consisting of moving a block from side to side in one direction, for me to get familiar with the Matinee Editor. As I went on, I noticed that the static mesh wasn't doing anything, such as moving across the floor.
I realized the Matinee Editor, even though it correctly put keys in, wasn't able to move the static mesh around.
The static mesh is already set to Movable. And it has been added to the "Block" matinee group via "Add Selected Actor to Group" in the Matinee Editor.
I even set the level blueprint up so that it plays the animation upon Event Begin Play, yet the actor isn't moving.
I really don't want to say this is a bug, but being unfamiliar with the actual results and not expecting them to be like this, I really don't have any other understanding other than to say that this is a bug in the Unreal Engine 4.7.3. What should I do?
Thanks in advance.
inary, from Launcher ### Version 4.7.3
asked Mar 22 '15 at 08:24 AM in Bug Reports
I tried what you are trying and it always seems to give me the proper result on my side. Here are the steps I use so maybe you can reproduce them or validate if you're not missing one
Create a new blank Blueprint project using 4.7.3 Take a Cube in Basic / cube and place it in the viewport Click Matinee / Add new Matinee in the main toolbar Select the cube in the viewport In Matinee, right click, add empty group In Matinee, right click on your new group and Add a movement track In Matinee, move the timeline and add a new key In the viewport, move your cube (you should see the yellow line appear)
And that's it, at that point If i save and start in in my level BP everything's fine or If I click the loop in the matinee editor, both ways show me my cube moving
Hope this helps
Let me know what are your results
answered Mar 22 '15 at 06:37 PM
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