Multiple level section visibility
I'm trying to figure out how to implement the following setup: - a character customization scene where the player's character is rendered and customized (an interior if you will) - a play area (terrain, other characters, etc)
I would like to be able to jump fast between the two, and when in the character customization scene, all actors from the play area should be invisible.
Any ideas? Thanks!
asked Mar 22 '15 at 09:07 AM in Using UE4
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