Multiple level section visibility

Hi,

I’m trying to figure out how to implement the following setup:

  • a character customization scene where the player’s character is rendered and customized (an interior if you will)
  • a play area (terrain, other characters, etc)

I would like to be able to jump fast between the two, and when in the character customization scene, all actors from the play area should be invisible.

Any ideas? Thanks!