Hey guys. So I have my HUD up and running and I thought it would be neat to perform some kind of fade effect. Using a timer and a variable change. Well, it didn’t even occur to me but… there simply isn’t a parameter regarding the item’s opacity level.
Would any of you happen to know? Thank you.
FCanvasTextItem Money(FVector2D(0, 0), NumText.AsNumber(MoneyVar), HUDFont, FColor::Green);
Money.Scale = FVector2D(1.0, 1.0);
Money.Position = FVector2D(SD.X * 0 + MovementVariable1, SD.Y - 115);
Canvas->DrawItem(Money);