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Collision Boxes trigger simultaneously for both on begin and on end overlap.

Hello, I would like to report that if you have a physics actor and a collision box inside a blueprint then both 'on begin' and 'on end' overlap always fire at the same time. https://www.dropbox.com/s/eo8yj8bhd8oa276/on_begin_overlap.rar?dl=0

Thank you.

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asked Mar 22 '15 at 12:47 PM in Bug Reports

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Roccinio
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2 answers: sort voted first

How is it possible to not fix such an important bug for so long??

I am a patient guy but we are talking here 8 freaking months!!

A game engine without functioning collisions is like a car without a steering wheel. What exactly am i supposed to do when i want to add a collision box that follows the movement of a physics object?

Pray and hope it works?

Please fix this.It is imposible to work with anything physics related.

Thank you.

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answered Nov 09 '15 at 03:52 PM

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Roccinio
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Hi Roccinio,

I was able to reproduce this and I have entered a bug report, UE-12386 to be assessed by the development staff.

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answered Mar 23 '15 at 08:41 PM

avatar image skeleton60 Nov 05 '15 at 09:58 AM

hello any update on UE-12386?

avatar image Adam Davis STAFF Nov 05 '15 at 03:05 PM

This has been marked as a duplicate of a later bug report, UE-17121. 17121 is still under assessment, unfortunately I don't have a timeframe of when this will be addressed or any additional information available at this time.

avatar image ionbordura Aug 12 '17 at 06:08 AM

It seems this issue is back in 4.16.2

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