Collision Boxes trigger simultaneously for both on begin and on end overlap.
Hello, I would like to report that if you have a physics actor and a collision box inside a blueprint then both 'on begin' and 'on end' overlap always fire at the same time. https://www.dropbox.com/s/eo8yj8bhd8oa276/on_begin_overlap.rar?dl=0
asked Mar 22 '15 at 12:47 PM in Bug Reports
How is it possible to not fix such an important bug for so long??
I am a patient guy but we are talking here 8 freaking months!!
A game engine without functioning collisions is like a car without a steering wheel. What exactly am i supposed to do when i want to add a collision box that follows the movement of a physics object?
Pray and hope it works?
Please fix this.It is imposible to work with anything physics related.
I was able to reproduce this and I have entered a bug report, UE-12386 to be assessed by the development staff.
answered Mar 23 '15 at 08:41 PM
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