Collision Boxes trigger simultaneously for both on begin and on end overlap

Hello, I would like to report that if you have a physics actor and a collision box inside a blueprint then both ‘on begin’ and ‘on end’ overlap always fire at the same time.
https://www.dropbox.com/s/eo8yj8bhd8oa276/on_begin_overlap.rar?dl=0

Thank you.

Hi ,

I was able to reproduce this and I have entered a bug report, UE-12386 to be assessed by the development staff.

hello any update on UE-12386?

This has been marked as a duplicate of a later bug report, UE-17121. 17121 is still under assessment, unfortunately I don’t have a timeframe of when this will be addressed or any additional information available at this time.

How is it possible to not fix such an important bug for so long??

I am a patient guy but we are talking here 8 freaking months!!

A game engine without functioning collisions is like a car without a steering wheel.
What exactly am i supposed to do when i want to add a collision box that follows the movement of a physics object?

Pray and hope it works?

Please fix this.It is imposible to work with anything physics related.

Thank you.

It seems this issue is back in 4.16.2