No glow/bloom on a mobile device?
I do not see any glow or bloom effect when deploying on a mobile device.
I have set a material as follows
In the editor it looks ok as if things are correct
But as soon as you attempt to run a shipping build in the actual hardware device THIS HAPPENS
I tested this on two devices Samsung galaxy S3 GT-19300 (MALI-400) and Asus Zenphone 5 (PowerVR SGX544MP2)
The result is exactly same on both , No bloom at all.
I googled and tried setting base profile settings (Both GPU are unlisted so I changed it in all profiles):
Still .. No dice :( Please help me out!
Without bloom almost every 3D game that uses explosions or other light FX is completely done for because there is no support for dynamic lights in mobile for UE4.
Bloom was the only way to simulate bright light FX like explosions, What would the devs do if this is not an option in UE4
asked Mar 22 '15 at 06:05 PM in Rendering
I have not tried it myself. There should be a way to get it to work, but you should try to avoid it. There reason is the performance impact of post processing in general. It is not working well for mobile GPU's. For your case with explosions the effect can easily be simulated with emissive particles with additive blending.
answered Mar 22 '15 at 09:58 PM
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