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Get Player Location with c++

I need to get the location of the first person camera from a different file in c++. I want to make an actor walk towards the player, but I don't know how to get the player location. Any help is appreciated, thanks.

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asked Mar 22 '15 at 08:03 PM in C++ Programming

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fabtasticwill
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2 answers: sort voted first

Here's one way to do it

 ACharacter* myCharacter = UGameplayStatics::GetPlayerCharacter(GetWorld(), 0);
 myCharacter->GetActorLocation();
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answered Mar 22 '15 at 08:11 PM

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MarcAndreG
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avatar image fabtasticwill Mar 22 '15 at 10:46 PM

That worked perfectly. Thank You!

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I know this is a two years old question but, since you can still find it when googling, I'd like to point out you can also use:

GetWorld()->GetFirstPlayerController()->GetActorLocation()

Which I personally find easier to grasp.

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answered Mar 02 '17 at 06:27 AM

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Telmo Valverde
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avatar image HeavenlyGamesBoss Apr 14 '17 at 07:40 AM

Hi Telmo, I actually thought this thread was useful. I have been trying to use the above line in my C++ code in Unreal. I don't have any issues with creating a line like the first line but as soon as I try to use GetName(), my editor crashes as I press play and it runs the GetName() or GetActorLocation() line.

avatar image Harry2 Feb 07 '18 at 01:15 PM

Thanks for posting this. I have to sometimes run the below code to get it to work for me.

 GetWorld()->GetFirstPlayerController()->GetPawn()->GetActorLocation();
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