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Weird weapon Blueprint

Currently I am using the shootergame and trying out weapon design using the blueprints. When I create my own weapon it has three weird things that I can not understand happening. if anyone knows whats wrong please fill me in as I have checked settings and although I could have missed something I am not sure what.

  1. Although the mesh is setup up the same as the included ones it appears rotated - I am not using custom content only utilizing the existing weapon meshes

  2. Weapon fire fx is stuck in a loop and keeps running after firing has stopped

  3. the weapon spawns in at origin in the map when not equipped as seen in the picture alt text

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weaponbug.png (484.0 kB)
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asked Mar 27 '14 at 05:32 PM in Blueprint Scripting

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DJMidKnight
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2 answers: sort voted first

If you could share your Blueprint(s) it might help locate the issue, right now you're only providing a problem and an extremely dark picture (What are we supposed to be seeing?).

Please upload a Blueprint shot and I'll take a look though I'm also new to the system, I'll see if I can help!

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answered Mar 27 '14 at 06:08 PM

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YakZSmelk
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avatar image DJMidKnight Mar 27 '14 at 06:44 PM

What you're seeing is the weapon currently unequipped sitting at 0,0,0 firing. I made it dark as it was harder to see it in a very bright scene.

All I did was create a blueprint based off of shooterweapon_instant add the launcher mesh and tweak the config for weapon damage and fire rate.

I did also to try to resolve this config it EXACTLY like the WeapGun blueprint.

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Check out this thread, this is where I'm building my weapon from it might help you with fixing your problem.

Lets Make: Weapon in Blueprint

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answered Mar 31 '14 at 06:03 PM

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YakZSmelk
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