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Mesh collision not working with physics

I'm trying to use my mesh also as the collision geometry but when I activate physics for it it just falls through the floor.

"Collision Complexity: Use Complex Collision As Simple" It works for obstructing the player but not for physics.

Any ideas?

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asked Mar 23 '15 at 03:04 PM in Using UE4

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avatar image mightyenigma Mar 16 '19 at 11:30 PM

Is it a static mesh or a skeletal mesh?

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