[4.7.3] Crashes on Play (PIE)

Hello. I am experiencing with a crash. Every time I use the Play in Editor, it crashes. I am trying to make a simple FPS character but I cant test my Skeleton Meshes when I try to Play in the Editor.

Here is the crash data:
nknown exception - code 00000001 (first/second chance not available)

Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2323]
FObjectFinders can’t be used outside of constructors to find Pawn’ //Game//Blueprints//BP_FPSC

KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor_CoreUObject!ConstructorHelpers::CheckIfIsInConstructor() + 113 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2324]
UE4Editor_FPSChurchV1_4983!ConstructorHelpers::FClassFinder::FClassFinder() + 50 bytes [c:\program files\epic games\4.7\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:140]
UE4Editor_FPSChurchV1_4983!AFPSGameMode::StartPlay() + 56 bytes [c:\users\ad14\documents\unreal projects\fpschurchv1\source\fpschurchv1\fpsgamemode.cpp:14]
UE4Editor_Engine!UGameInstance::StartPIEGameInstance() + 1545 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\gameinstance.cpp:218]
UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() + 8708 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:2861]
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() + 7184 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:2212]
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() + 643 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:974]
UE4Editor_UnrealEd!UEditorEngine::Tick() + 3604 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1226]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi mcast.net,

Does this occur in a blank project with no additional content? Additionally, can you post your crash logs here? They can be found at \Unreal Projects\PROJECTNAME\saved\logs.

For the most part, it is a blank project. The only thing I have is the is the blank project template with the BSP plane, skybox and lighting, and my First Person Character/PlayerStart.
Is this the log you wanted?
link text

Can you show me your FPS character blueprint event graph? Do you have anything in your level blueprint?

I am making the Character off of pure C++ and no event graph. I will use the Blueprint Scripting once I get to animation sets and what not. But I can still take a screenshot of the Blueprint Options and the actual code. In my level blueprint, it is just a plain level Blueprint. Nothing is added.

Update:
It appears my whole entire project crashes when trying to load.
Let me recreate it and then I’ll post screen shots

Hi mcast.net,

Are you receiving these errors after recreating the project?

Sorry. I had to be away for awhile. I had a trip to go to.

After recreating the project, I still experience the problem.
I think it has something to do with my code but I don’t know for sure.

Here are some screenshots:

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Hi mcast.net,

In your FPSGameMode.cpp lines 12-17 need to be in a constructor. The crash you are getting is because you are trying to set these in your StartPlay(); instead of within the constructor for your GameMode. If you move these to your constructor you should be able to move forward without the crashes.