[Q] How do I use just the Nav Mesh for AI collision
There was once a Trello card for AI optimization that would only use the Nav Mesh for AI collision, not collision primitives.
Did this feature make it in? And if so, is there also a way of stripping out collision primitives during cook?
asked Mar 23 '15 at 04:19 PM in Using UE4
Using navmesh for collision (so called "Navmesh walking") is just a movement mode and it doesn't transparently plug into physics queries. What I mean is that we do support using navmesh as collision, but only for character movement. The feature will be part of 4.8 release.
answered Mar 24 '15 at 12:17 PM
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