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Flashing Text in UMG when variable equals 0

I am working on a blueprint FPS gmae, and it has a UMG HUD that has been set up for use with the first person template, and I have an area of the screen that displays my ammo, as shown here: alt text But when the player runs out of ammo, I want some words to come up saying "Reload!", like this: alt text that flashes (fades in and out) once whenever the player fires with 0 ammo. how would I go about doing this? should I create a UMG animation? or just use blueprints?

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asked Mar 23 '15 at 04:57 PM in Blueprint Scripting

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SonicLuvr36
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