Impossible to cook my project

Hey Masteroner,

Are you able to cook one of our pre-built templates? Could you please provide me the steps that you’re taking to cook your project? Also, would you please upload your error as a text document so we can easily read through it?

Much appreciated. :slight_smile:

Hi guys, i’have got a problem, when i want to cook my project its crash…

MachineId:203A2AD145451D9D30AB109C5048B8A9
EpicAccountId:de94faa0ab24419fab8ec9ddcb301cb4

Unknown exception - code 00000001 (first/second not available)

Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 96]
FMemoryWriter does not support data larger than 2GB. Archive name: //Game//StarterContent//Maps//Appatment_T

KERNELBASE + 35740 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor_CoreUObject!FMemoryWriter::Serialize() + 221 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\serialization\archive.h:96]
UE4Editor_CoreUObject!FUntypedBulkData::SerializeBulkData() + 199 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1017]
UE4Editor_CoreUObject!UPackage::SavePackage() + 27727 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3455]
UE4Editor_UnrealEd!UEditorEngine::SavePackage() + 1105 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416]
UE4Editor_UnrealEd!UCookOnTheFlyServer::SaveCookedPackage() + 2832 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1764]
UE4Editor_UnrealEd!UCookOnTheFlyServer::TickCookOnTheSide() + 5447 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1318]
UE4Editor_UnrealEd!UCookOnTheFlyServer::Tick() + 41 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\cookontheflyserver.cpp:430]
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() + 164 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\public\tickableeditorobject.h:15]
UE4Editor_UnrealEd!UEditorEngine::Tick() + 1635 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1110]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

But when i go where the error is, there is only 2 files arround 470mb each…

Do you have any idea?

I’have just cooked the blueprint office, everythings is fine.
For my scene i built in production then i clic on lunch[link text][1]

35470-nouveau+document+texte.txt (3.23 KB)

FMemoryWriter does not support data larger than 2GB. Archive name: //Game//StarterContent//Maps//Appatment_T

That file is too large maybe?

The file is 381mb… I don’t understand…

I Built it then lunch, next the build icon

Hey Masteroner,

Are you simply going into the editor: File > Cook Content for Windows? Or are you going through Unreal Frontend? And are you just trying to cook your project, or are you trying to cook, build and package it?

Thanks!

Hey Masteroner,

I’ve been investigating this issue, and I haven’t been able to reproduce this in-house. Would you be willing to upload your project to a personal , such as and providing me a link? If you want this to be a link that’s not provided to the public, please PM me on the forums with the direct link so I can download this and investigate it further for you.

Thank you!

Hey Masteroner,

I haven’t heard from you in a few days regarding the issue you’ve been experiencing. With that being said, I must close your post out at this time. If you are still experiencing this same issue, could you please provide me with what I previously asked for so this can be investigated further?

Thanks!