I am trying to create a blueprint so when the player press a key a shield sphere will surround the player to protect him from damage. If it is possible I would like to play a sound when something hits the shield.
I did research but I did not find anything (only Nvidia shield). Maybe ‘shield’ is not the correct word…I am so lost I dont know how to do it. Can you help me building the blueprint or just give me the steps to do it?
I have been trying to do this too, with little success. I get a shield to spawn when the button is held and disappear when the button is released. The problems I get are either the shield is too small, or it doesn’t spawn exactly around my character. If you haven’t figured this out yet maybe we can help each other out.
One possibility would be to create a collision component in your Character Blueprint and encompass them inside of it.
That way you could just start it with the shield off (NoCollision) and whenever you need to raise the shield, activate its collision. Then you could use the Collision Components “OnBeginOverlap” to get whatever actor is hitting it (like a projectile) and just destroy it.